/* bzflag
 * Copyright (c) 1993-2020 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

#include "bzfsAPI.h"
#include <map>

class RegFlag : public bz_Plugin
{
public:
    virtual const char* Name()
    {
        return "RegFlag";
    }
    virtual void Init(const char* config);

    virtual void Event(bz_EventData *eventData );

private:
    std::map<int, double> lastNotifiedTime;
};

BZ_PLUGIN(RegFlag)

void RegFlag::Init(const char* /*commandLine*/)
{
    Register(bz_ePlayerJoinEvent);
    Register(bz_ePlayerPartEvent);
    Register(bz_eAllowFlagGrab);
}


void RegFlag::Event(bz_EventData *eventData)
{
    switch (eventData->eventType)
    {
    // When a player joins, initialize the last notified time to -9999.0
    case bz_ePlayerJoinEvent:
        lastNotifiedTime[((bz_PlayerJoinPartEventData_V1*)eventData)->playerID] = -9999.0;
        break;

    // When a player leaves, remove the last notified time for that slot
    case bz_ePlayerPartEvent:
        lastNotifiedTime.erase(((bz_PlayerJoinPartEventData_V1*)eventData)->playerID);
        break;

    case bz_eAllowFlagGrab:
    {
        bz_AllowFlagGrabData_V1* data = (bz_AllowFlagGrabData_V1*)eventData;

        // Fetch the player record to check if they are a global user
        bz_BasePlayerRecord *player = bz_getPlayerByIndex(data->playerID);

        // Put the flag name into an easy-to-test variable type.
        bz_ApiString flagAbbrev = bz_getFlagName(data->flagID);

        // If the player isn't a global user, prevent them from grabbing a flag, and
        // notify them why if enough time has passed.  Always allow team flags, however.
        if (
            player && !player->globalUser &&
            !(flagAbbrev == "R*" || flagAbbrev == "G*" || flagAbbrev == "B*" || flagAbbrev == "P*")
        )
        {
            data->allow = false;

            // Only notify once every 5 minutes
            if (lastNotifiedTime[data->playerID] + 300.0 < data->eventTime)
            {
                bz_sendTextMessage(BZ_SERVER, data->playerID, "Sorry, flags are for registered players only.");
                lastNotifiedTime[data->playerID] = data->eventTime;
            }
        }

        // Free the player record
        bz_freePlayerRecord(player);
    }

    default:
        break;
    }
}

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